Game speed leaves no time to think.
Players could not observe opponents or make their decision in time.
“It goes very, very, very fast, that’s true.”Cash game player, 50
Four design priorities locked before opening the new desktop app to a wider audience.

The new poker desktop app was about to open to a wider audience. Its first external users were exactly the high-stakes regulars Betclic could not afford to lose to competitors.
Recruited 5 high-stakes regulars (cash game, Twister, MTT), Betclic customers or not, aged 21 to 50.
Moderated 1:1 sessions on Lookback, screen and camera, on the desktop app 1.0.4: navigation, expectations, confusion, engagement.
Verbatims grouped by theme, then prioritised by frequency and impact.
Players could not observe opponents or make their decision in time.
“It goes very, very, very fast, that’s true.”Cash game player, 50
The “+” button to add a table stayed hidden without active exploration.
Players left, blind levels, payout structure: the same gap came up 4 times.
Reviewed the Figma prototype against what experts did in the sessions: speed, multi-tabling, tournament info.
Turned each friction into a design change: longer default timer, mosaic view, always-visible add-table button, tournament info at the table.
Locked 4 priorities with the PM before opening the app to a wider audience, and kept the “video game” identity players loved.
v2 was prioritised on expert players’ expectations before launch, instead of discovering these frictions after it.